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GR-74, commonly known as "The Ghostrunner" or "Jack" is the protagonist of the Ghostrunner series. He is the 74th Ghostrunner, and is presumed to be the last one active. The name Jack was given to him by The Climbers, as Zoe claimed when they found him and tried to repair him that he was all "jacked up", or that they had hit the "jackpot" in finding him.

Personality

Ghostrunner:

While designed to be a completely obedient Android cyborg, Jack displays opinions fairly early on in the game, notably during conversations with Zoe, the last member of The Climbers, and when referring to the fate of the other Ghostrunners. While The Architect states that the Ghostrunners are not meant to feel compassion or pity, Jack shows an equal amount of concern for the few over the many, willing to divert from his initial tasks to help Zoe and The Climbers when she needs his help. His individuality and conscience are dismissed by the Architect as his programming being ruined by the Climbers. Jack's independence eventually grows into self-sacrifice and defiance, as he was willing to sacrifice himself to save the last remaining humans in the Tower by killing the Architect after defeating The Keymaster, despite knowing it will kill him as well, showing Jack to be a stoic, selfless, and courageous individual.

Ghostrunner 2:

WIP

History

Backstory:

GR-74 was built as a part of the GR Project Series 7. Like all the mass-produced GRs, his body was vat-grown from genetic material, secretly acquired from Dharma Tower's healthcare facilities. Once formed, the subject's brain was implanted with an Atma 0 chip. It enabled interfacing within the Cybervoid network and imprinted necessary neural pathways onto the organ, enabling an instant transition of knowledge and abilities to the forming Ghostrunner's cortex. Awake, Ghostrunner 74 went through a strict training regimen that made him into a highly proficient fighter - devoid of consciousness, conditioned for unquestioning loyalty and obedience toward Adam.

He followed his core directives that were later known as the "bushido protocol". GR-74 was active and participated in the attempt to stop the Asura Rebellion, but was ineffective due to its low speed. Likely many years afterwards, he, alongside many other Ghostrunners, were involved in an attempt to stop Mara's coup against The Architect. Though he got closer to stopping her than his brethren, he was deactivated last second by Mara with his built in kill-switch, though he still attempted to defy Mara despite this, losing his arm as a result, before being thrown from Dharma City into the dumpster of an industrial district where he laid, inactive for 20 years.

Ghostrunner:

Later found by a group of Rebels, known as The Climbers, GR-74 was then named Jack by them before being repaired, his missing limb replaced with a basic mechanical prosthetic, and was awakened soon after. Following the directives of an AI voice in his head, he unknowingly freed the Architect from imprisonment, before starting his journey of heading back up Dharma Tower to stop Mara, now known as The Keymaster.

During his climb he meets Zoe, one of the few climbers who survived. She offers her help, and he accepts it, despite having no need in it. The Architect finds this behaviour strange for a Ghostrunner. (WIP)

Powers and Abilities

Ghostrunner Physiology: As a Ghostrunner, Jack is a biomechanical cyber warrior. His physical limits are beyond any normal human and he has supernatural abilities.

Abilities

In Ghostrunner, Jack has access to 4 ultimate abilities:

In Ghostrunner 2, Jack has access to 3 skills and 5 ultimate abilities.

Skills:

Using upgrade chips, this ability can be augmented with homing abilities (Tracking System), and electric AOE effect (Shuriken Charger), the ability to throw three shuriken at once (Energy Distribution) and the ability to Blink to stunned enemies (Shuriken Charger).

Using upgrade chips, this ability can be augmented. Shadow Booster improves movement speed by 40% when the Shadow skill is active during combat, Static Shock causes an electric discharge that stuns nearby enemies when the skill ends and Teleporter teleports Jack back to the hologram's position if hit whilst the Shadow ability is active, while disabling the invisibility.

Using upgrade chips, this ability can be augmented. Pressure Extender increases the range of Tempest by 50%, Pressure Adjustment scales the power of Tempest up to be lethal, similarly to how the ability functioned in the first game. Proximity Shield creates an omnidirectional blast around Jack that pushes enemies and projectiles away whenever Tempest is used and Pressure Booster allows Jack to use tempest to launch himself away from solid objects, which can be abused in many interesting ways.

Ultimate abilities:

Weaknesses

Despite his Ghostrunner Physiology, Jack is still made of flesh, albeit part flesh, meaning his body can still be damaged and feel pain, as The Keymaster easily tore his arm off after neutralizing him with the Kill Switch in the intro before the beginning of the game.

While this would be considerably difficult, his skill can still be opposed, though not surpassed, by the likes of Hel, despite The Architect labelling her as a 'cheap knockoff'.

Trivia